Game turns for every order
More engagement, more return visits.
Tie turns to real revenue instead of handing them out freely.
- Trigger Order created
- Condition Value ≥ 200,000 VND?
- Action Grant 1 spin
- Action Send game link
Retain & grow
Lucky wheel, scratch cards, memory match, racing, a growing tree… 11 ready-made games, wired to automation so customers earn turns when they buy, daily, when they share or with points. You set win rates and prize caps — costs stay predictable.
Prizes are vouchers for the next purchase, so every turn creates a reason to return.
Four controls per prize: win weight, minimum turn, total budget and per-person cap.
Extra turns for sharing — each share can bring a new customer.
Capabilities
Lucky wheel, scratch card, mystery box, shake-a-gift, flying gifts, mooncake cut and claw machine — anyone can play in seconds.
Memory match, racing and catch-the-gift — better play earns better prizes, ideal for time-boxed contests.
Growing tree: one game spans many days, building a daily return habit.
Stage your campaign so big prizes appear only once it heats up — with a guaranteed fallback prize so every turn has an outcome.
Player lists, top sharers, logs and turn history — spot anomalies before you scale.
A seasonal calendar suggests the right game for each occasion and how early to prepare.
Game library
7 chance games, 3 skill games and 1 journey game — rebrand them and plug them into any journey.
The crowd favourite — you set the odds for every prize.
Players tend a tree over days and earn rewards at milestones — a daily habit.
A memory challenge — better play, better prizes.
Gifts fly across the screen — tap to catch one.
Swipe to scratch off the cover and reveal a prize.
Switch lanes, collect points, dodge obstacles — great for contests.
Pick a mystery box and open it.
Three-lane reflexes — catch the falling gifts.
Cut a slice to win a voucher — made for Mid-Autumn.
How it works
By goal: give rewards, compete or build habits.
Four controls, with the total budget worked out first.
On purchase, daily, on share or with points.
Pause to fix without ending the game.
Sample playbooks
More engagement, more return visits.
Tie turns to real revenue instead of handing them out freely.
FAQ
With chance games you set the odds, so cost is known. Skill games depend on players — reward by rank (top 10) to keep the prize count fixed.
Tie turns to behaviour — e.g. one turn from 200,000 VND, three from 500,000 VND — so every prize is linked to real revenue.
In your Zalo Mini App and through the game campaign’s share link.
Spend 30 minutes with a CNV specialist: see the platform on sample data for your industry and leave with a 7-day rollout plan.